Night Hawks - The Run for Ragnar
A rag-tag collection of civilian pilots and military dropouts are gathered together to gather the last human survivors and take them to a rendezvous on the edge of the Twelve Colonies!
Ex-military types look down on civilians, there are tensions between those from different colonies, and difficult choices to make about who can be saved. As tensions rise, will they have consequences when our pilots launch their ships and head into danger to rescue more survivors?
Team
Authors: Malcolm Campbell
Referee: Malcolm Campbell
Players
This is a game for between 9 and 12 players who can be portrayed as any gender.
Premise
Most of the characters will be pilots and navigators - but there are also roles for a commanding officer, a chief engineer, and a medic.
This game explores social tensions between different groups, using "civilian vs military", and "colony vs colony" to represent the prejudices that exist. We'll ask players to keep real-world discrimination out of the game.
This freeform is split into three Acts, taking place between the missions, and focussing on making difficult choices while feuds between pilots and crew simmer below the surface. The missions themselves are run as short interludes that expose the choices our characters made during the preceding Act. Characters can suffer stress, harm, and die during the missions - usually as consequences of decisions made during the acts. (If your character dies, you can take on the character of a rescued survivor).
The Acts contain social conflict - resolved using cards when necessary.
Player preparation
Pre-game brief will be about half a page of A4, and costume is not essential.
Safety rules
We will use Traffic Light and the The OK Check-In systems to ensure all players have a fun experience. These systems will be explained at the game.